Class -A class is an expanded concept of a data structure: instead of holding only data, it can hold both data and functions.
Definition:
A class is a group of objects which show a common property.
OR
A class is a collection of objects of similar type.
Once a class is defined, any number of objects can be created which belong to that class.
For example – Define a class to print the values of two numbers.
Class Helloworld
{
int one;
int two;
public:
void setdata()
{
cout<<”enter two numbers”;
cin>>one>>two;
}
void putdata()
{
cout<<one<<endl<<two;
}
};
int main()
{
Hellowrold obj;
Obj.setdata();
Obj.putdata();
return 0;
}
Classes are generally declared using the keyword class, with the following format:
class class_name
{
access_specifier_1:
member1;
access_specifier_2:
member2;
...
};
Object -An object is an instantiation of a class. In terms of variables, a class would be the type, and an object would be the variable.
Or
It may be defined as identifiable identity with some characteristics and behavior.
Syntax of creating Object:
Class_name Object_Name
If we have class named AB then the Object of this class can be created using above syntax as
AB Obj;
Abstract class
An abstract class is a class that is designed to be specifically used as a base class. An abstract class contains at least one pure virtual function.
You declare a pure virtual function by using a pure Specifier
(= 0) in the declaration of a virtual member function in the class declaration.
The following is an example of an abstract class:
class AB {
public:
virtual void f() = 0; //Pure virtual Function
};
Concrete class – it is a derived class that implement all the missing functionality of a abstract class is called a concrete class
The following is an example of an concrete class:
class CD : public AB //Here class AB is abstract class
{ // Declare Above
public:
CD()
public:
CD()
{ /* set up the CD */ }
virtual f() // implementation of f() of class AB
virtual f() // implementation of f() of class AB
{
/* do stuff of f() */
}
};
Advantages and disadvantages of object oriented programming
/* do stuff of f() */
}
};
Advantages and disadvantages of object oriented programming
Advantages –
1- Reusability of code.
2- Ease of comprehension.
3- Ease of fabrication and maintenance.
4- Ease of redesign and extension.
5- Data can be divided as public and private.(data protection)
6- Program development becomes easy due to increased modularity.(abstraction and encapsulation)
Disadvantages –
- 1 The relation among classes become artificial at times
- 2 The object oriented programming design id difficult.
- 3 OOP is a high level concept so takes more time to execute as many routines run behind at the time of execution.
- 4 Offers less number of functions as compared to low level programming which interacts directly with hardware.
- 5 Increased burden on part of OOP developer.
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